Uma representaÃÃo flexÃvel de controladores para animaÃÃo fisicamente realista de personagens virtuais / A flexible representation of controllers for physically realistic animation of virtual personages

AUTOR(ES)
DATA DE PUBLICAÇÃO

2006

RESUMO

We propose an improved representation of controllers which uses high-level sensors and possess a general and intuitive structure that offers the animator several types of parameters to manipulate. This structure, with the feedback signals provided by its sensors, allows that several state machines act simultaneously on the model, or in a subset of its actuators. It also permits that procedures with general instructions, in accordance with a specified motion, be defined during its design phase and be adequately associated with it by the animator, in order to be automatically executed by the controller during the dynamic simulation

ASSUNTO(S)

ciencia da computacao animaÃÃo baseada em fÃsica movement control animation based on physics controle de movimento

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