Entertainment Industry
Mostrando 1-12 de 34 artigos, teses e dissertações.
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1. El régimen militar brasilero y las censuras televisivas: entre las lógicas internas de producción y el contexto político
This article analyzes the television censorship during the Brazilian military regime, pointing to the existence of various types of censorship employed to different television genres. These differences in criteria and mechanisms to censor television expose the tense encountered between the logic of production of the television industry and television viewing
Rev. Hist. (São Paulo). Publicado em: 2013-12
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2. Contribuições do entretenimento a bordo no conforto e desconforto em voos comerciais
The growth of passengers air transport as well as the competitiveness of the aviation industry have made the comfort a noticeable item to be taken into account, which is characterized as a key variable for the cabin project and also for the differentiation in the market, once it is related to the passengers satisfaction and acceptance when it comes to this t
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 09/12/2011
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3. Indústria cultural, repetição e totalização na trilogia Pânico / Culture industry, repetition and totalization in the Scream trilogy
Throughout last century, the culture industry s modus operandi was responsible for a standardizing movement in cultural artifacts, constituting a tensional axis between repetition and innovation that embraces all arts, but mainly in film, having the latter a greater need for returns in its production investments. That way, regarding the American cinema as th
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 27/09/2011
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4. The contradiction/conflict between cultural formation and cultural industry in Theodor W Adorno / A contradiÃÃo/conflito entre formaÃÃo cultural e indÃstria cultural em Theodor W Adorno
The paper seeks to analyze the contradiction/conflict that emerges between the cultural formation and the cultural industry, considering as a start TW Adorno thoughts, and it points to education as the one which can contribute to the autonomy of the individual conscience who lives inside the capitalist society, land where flourishes the conflict between the
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 05/08/2011
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5. Ginga, Catarina manifestações do samba em Florianópolis na década de 1930
This thesis seeks to identify the manifestations of the samba in Florianopolis, Santa Catarina, from leisure and entertainment available in this city in the 1930s, which is a period when the capital of Santa Catarina has not had effective access to radio and industry music, which, in turn, have established themselves in cities like Rio de Janeiro and Sao Pau
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 18/03/2011
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6. Relação entre trabalho, aposentadoria e lazer nas expressões de idosos que frequentam bares em Palmas-TO
Introduction. This qualitative study, aimed to identify in Palmas-TO, the expressions of elderly recipients of care or retirement benefit and bar goers on the relationship between work, leisure and retirement. Reasons. The rationale of the research seeks to understand the relationship between continuity, rupture and habits in the life course of older people
Publicado em: 2011
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7. EXTRAÇÃO DE PRIMEIRO PLANO EM IMAGEM HD COM FUNDOS VARIADOS / FOREGROUND EXTRACTION IN HD IMAGES ON COMPLEX BACKGROUNDS
The film and broadcast industry have been massively using the Chroma Key technique, also known as Blue Screen Matting. This technique deeply transformed the entertainment industry, allowing impossible scenes become reality. The evolution of this technique allowed that complex productions could have better control and lower costs. However, this technique need
Publicado em: 2010
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8. REAL TIME SKIN RENDERING FOR GAMES / RENDERIZAÇÃO DE PELE HUMANA EM TEMPO REAL PARA JOGOS
Skin rendering is a fundamental research topic for the digital entertainment industry. Realistic results are very challenge to obtain, especially for real time applications. In this dissertation, two skin rendering techniques are studied and developed to simulate light behavior through human skin. Both techniques are based on physic and empiric models and us
Publicado em: 2010
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9. O processo de hibridização da publicidade: entreter e persuadir para interagir e compartilhar / The process of hybridization of advertising: entertain and persuade to interact and share
This research investigated how the process is occurring hybridization of advertising from the dialogue and the increasingly intense intersections between three actors in the contemporary media environment: the advertising market, the industry entertainment and interactive technologies. We had to describe and analyze paradigmatic ruptures of the current adver
Publicado em: 2010
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10. Architecture in the financial-digital era: the design, construction, and rent of form / Arquitetura na era digital-financeira: desenho, canteiro e renda da forma
Contemporary architecture is dangerously enmeshed with the entertainment industry and the field of advertising. This meshing has pushed architectural form to the limits of materiality. Architecture today searches for maximum informational rent, a process typical of global product branding; through this process, established building and production principles
Publicado em: 2010
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11. Caracterização da indústria de instrumentos musicais no estado de São Paulo: aspectos sócio/econômicos, de manufatura e de inovação
This study aimed to characterize aspects of manufacturing, innovation and socio/economic data from the Musical Instruments Industry (MII) in the state of São Paulo in the period 2003- 2008. The study was justified because the so called "entertainment industry", especially the "music industry" has brought substantive economic and social gains. It was aimed t
Publicado em: 2010
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12. Construção de marcas pós-midiática: como a fragmentação dos meios e da atenção, a cultura da convergência e a narrativa transmidiática influenciam as relações dos indivíduos com as marcas
This piece is the result of a research which has been done to raise recent theories and experiences that points changes in marketing communication and, even more specifically, in the efforts of building a companys brand which has happened as a consequence of the appereance of new information and communication technologies (TICs) and new practices of consumpt
Publicado em: 2010